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Project 02
No motion is programmed. Evolution figures it out.
This project is currently in design phase
Check back soon — detailed content and interactive demos are on the way.
THE PROBLEM
A robot programmed to walk is brittle — change the terrain, change the body, and the program breaks. But evolution has produced thousands of locomotion strategies across millions of species without programming a single one. The question: can a machine discover how to move, rather than being told?
THE APPROACH
2D creatures made of rigid segments connected by motorized joints start with random movement parameters. A genetic algorithm evaluates 50 creatures per generation — keeping the ones that traveled furthest, mutating their parameters, testing again. The algorithm has no concept of walking. It only knows distance. After 30–50 generations, locomotion strategies emerge that no human designer would have written.
THE DEMO
Evolution simulator — coming soon
WHAT I'M LEARNING
Content coming soon — this project is in design phase.
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